Game engine architecture engineering von eberly david (4 Ergebnisse)

- Hardcover
Anbieter: MusicMagpie, Stockport, Vereinigtes KönigreichMusicMagpie
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Gut
EUR 20,83
EUR 6,50 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Zustand: Very Good. Zustand des Schutzumschlags: 47159116. 1790254351. 9/24/2026 12:52:31 PM.

- Hardcover
Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Gut
EUR 64,50
Versand gratisVersand innerhalb von USAAnzahl: 1 verfügbar
Hardback. Zustand: Very Good. The eagerly awaited companion to the bestselling 3D Game Engine Design- the book that set a standard for the industry.

- Hardcover
Anbieter: GridFreed, San Diego, CA, USAGridFreed
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 61,41
EUR 6,23 VersandVersand innerhalb von USAAnzahl: 1 verfügbar
Hardcover. Zustand: New. In shrink wrap.

- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 278,41
EUR 45,92 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Buch. Zustand: Neu. Neuware - Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.…