Game development tools (19 Ergebnisse)

- Hardcover
Anbieter: ThriftBooks-Dallas, Dallas, TX, USAThriftBooks-Dallas
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EUR 14,41
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Hardcover. Zustand: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Weitere Bilder- Hardcover
Anbieter: BoundlessBookstore, Wallingford, Vereinigtes KönigreichBoundlessBookstore
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EUR 24,45
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Zustand: As New. Like new and unread hardcover - minor wear.

- Softcover
Anbieter: Books From California, Simi Valley, CA, USABooks From California
Verkäufer/-in kontaktierenVerkäufer/-in mit 4 SternenZustand: Gebraucht - Sehr gut
EUR 37,03
EUR 4,45 VersandVersand innerhalb von USAAnzahl: 1 verfügbar
paperback. Zustand: Fine.

- Hardcover
Anbieter: Anybook.com, Lincoln, Vereinigtes KönigreichAnybook.com
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Befriedigend
EUR 26,65
EUR 15,48 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1000grams, ISBN:9781568814322.

- Hardcover
Anbieter: Anybook.com, Lincoln, Vereinigtes KönigreichAnybook.com
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Befriedigend
EUR 26,65
EUR 15,48 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,900grams, ISBN:9781568814322. …

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 30,13
EUR 35,00 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Taschenbuch. Zustand: Neu. Neuware - Build Game Development Tools is your hands-on guide to crafting asset packs, plugins, and engines that streamline game development. Inside, you'll discover the designing versatile and polished tools, and packaging them for maximum impact. From intuitive workflows to strategies, this book provides actionable insights to help indie developers elevate their games and your reputation as a tool creator. Filled with practical advice, step-by-step guidance, and creative inspiration, it empowers you to turn your coding and design skills into products that make a difference. This guide stands out as a practical resource for anyone aiming to make a mark in game development tools. Whether you're a seasoned developer or just starting, the strategies inside will help you approach your craft with confidence and clarity.…

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 33,41
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Taschenbuch. Zustand: Neu. Neuware - Build a dependable asset pipeline from first brief to final game buildGame-ready content depends on more than strong modeling or attractive materials. Teams need shared standards, predictable handoffs, reliable validation, and export processes that work across tools and platforms. This book presents a practical framework for connecting Blender, Substance 3D, Unreal Engine, and Unity through consistent asset specifications and repeatable automation.Designed for artists, technical artists, pipeline developers, producers, and small or large game teams, it explains how to organize production so that assets remain traceable, portable, and ready for review. You will see how to plan deliverables, define naming and folder conventions, configure project settings, manage source control, and establish acceptance criteria that reduce preventable rework.What you will learn- Prepare modular Blender models with reliable transforms, origins, topology, normals, modifiers, collections, and exportable objects.- Create efficient UV layouts, high and low-poly baking sets, and dependable naming schemes for normal, ambient occlusion, curvature, and position maps.- Build reusable Substance 3D materials, texture presets, channel-packed outputs, and engine-specific exports while maintaining correct resolution and color-space settings.- Define standardized requirements for meshes, materials, textures, collisions, metadata, scale, orientation, LODs, and platform targets.- Configure FBX, glTF, and texture exports, then automate Blender processing with Python and Substance 3D batch jobs.- Import and assemble assets in Unreal Engine and Unity, including materials, prefabs, collisions, LODs, Nanite, virtual shadow maps, render pipelines, and Addressables.- Create automated checks for geometry, UVs, textures, paths, dependencies, performance budgets, and metadata.- Use manifests, command-line processing, editor scripts, logging, and continuous integration to move approved assets through a controlled production flow.From individual assets to maintainable production systemsStep-by-step examples connect each stage, from an asset brief and Blender scene through baking, texturing, engine import, validation, and build publication. Dedicated case studies cover a modular environment kit, a character workflow, a shared material library, and the diagnosis of cross-tool failures.Rather than focusing on isolated software features, the book shows how decisions in one application affect every downstream stage. Templates, checklists, manifests, scripts, versioning practices, and reporting methods help teams establish a pipeline that is easier to review, troubleshoot, expand, and maintain.A practical reference for creating consistent, automated, and production-ready game assets across major DCC tools and engines.…

- Softcover
Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 4 SternenZustand: Neu
EUR 64,82
EUR 7,71 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Zustand: New.

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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EUR 53,32
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Taschenbuch. Zustand: Neu. Neuware - Turn your GameMaker Studio 2 skills into a stronger game-development foundation without wasting time struggling through complicated programming concepts. This handbook is designed to help you build more polished, responsive, and maintainable games while developing programming habits that can save you time, reduce bugs, and make future projects easier to manage.GameMaker Studio 2 Advanced Programming Handbook takes you beyond basic movement, sprites, and simple game mechanics and into the programming techniques needed for more ambitious projects. You'll learn how to structure game logic, manage data, create reusable systems, control complex gameplay states, and develop smarter enemy behaviors.Instead of simply showing you what a feature does, the book focuses on how advanced programming concepts can solve real game-development problems. You'll gain a clearer understanding of how different systems work together, helping you create games that feel more organized, reliable, and professional.As your games become more complex, beginner-level techniques can quickly become difficult to maintain. Code becomes harder to understand, systems begin interfering with each other, and adding new features can introduce unexpected bugs.This book helps you overcome those challenges by showing you how to approach game programming with greater structure and confidence. You'll discover ways to make gameplay systems easier to expand, improve performance, organize complex mechanics, and create more intelligent interactions.Whether you're improving an existing project or starting a larger game from scratch, the techniques can help you spend less time fighting your code and more time building the game you actually want.This book is written for GameMaker developers who already understand the fundamentals and want to progress toward more advanced programming. It can benefit hobbyists, aspiring indie developers, students, and programmers who want to strengthen their GameMaker Studio 2 skills.You don't need to be an expert. What matters is that you're ready to move beyond simple projects and learn how to think about game systems at a deeper level.Your next game doesn't have to be limited by the programming techniques you already know. GameMaker Studio 2 Advanced Programming Handbook can help you develop the skills needed to approach larger, smarter, and more sophisticated projects with confidence.Pick up your copy today and take the next step toward becoming a stronger GameMaker Studio 2 developer.…

- Softcover
Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 106,83
EUR 11,87 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 2 verfügbar
Paperback. Zustand: Brand New. 2nd edition. 240 pages. 9.18x6.12x9.21 inches. In Stock.

- Softcover
Anbieter: moluna, Greven, Deutschlandmoluna
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EUR 77,02
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Zustand: New. Marwan Ansari is a software engineer for a Chicago-based games company. He has a B.S. in computer science and mathematics from DePaul University and an M.S. from the University of Illinois at Chicago. He has 15 years of experience in con.

- Softcover
Anbieter: moluna, Greven, Deutschlandmoluna
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EUR 87,30
EUR 48,99 VersandVersand von Deutschland nach USAAnzahl: Mehr als 20 verfügbar
Zustand: New.

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 104,31
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Taschenbuch. Zustand: Neu. Neuware - This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster.…

- Hardcover
Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 4 SternenZustand: Neu
EUR 195,02
EUR 7,71 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 3 verfügbar
Zustand: New.

- Hardcover
Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 4 SternenZustand: Neu
EUR 249,24
EUR 7,71 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 3 verfügbar
Zustand: New.

- Hardcover
Anbieter: moluna, Greven, Deutschlandmoluna
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 209,28
EUR 48,99 VersandVersand von Deutschland nach USAAnzahl: Mehr als 20 verfügbar
Zustand: New.

- Hardcover
Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 269,95
EUR 14,84 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 2 verfügbar
Hardcover. Zustand: Brand New. 2nd edition. 240 pages. 9.18x6.12x9.21 inches. In Stock.

- Hardcover
Anbieter: moluna, Greven, Deutschlandmoluna
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 228,38
EUR 48,99 VersandVersand von Deutschland nach USAAnzahl: Mehr als 20 verfügbar
Gebunden. Zustand: New. Marwan Ansari is a software engineer for a Chicago-based games company. He has a B.S. in computer science and mathematics from DePaul University and an M.S. from the University of Illinois at Chicago. He has 15 years of experiencein console games develop.

- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 304,73
EUR 35,00 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Buch. Zustand: Neu. Neuware.