EUR 3,70
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In den WarenkorbZustand: acceptable. Ausreichend/Acceptable: Exemplar mit vollständigem Text und sämtlichen Abbildungen oder Karten. Schmutztitel oder Vorsatz können fehlen. Einband bzw. Schutzumschlag weisen unter Umständen starke Gebrauchsspuren auf. / Describes a book or dust jacket that has the complete text pages (including those with maps or plates) but may lack endpapers, half-title, etc. (which must be noted). Binding, dust jacket (if any), etc may also be worn.
EUR 2,68
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In den WarenkorbPaperback. Zustand: Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine.
Verlag: O'Reilly Media, United States, Sebastopol, 2001
ISBN 10: 0596000065 ISBN 13: 9780596000066
Sprache: Englisch
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 5,33
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Very Good. Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: *The trajectory of rockets and missiles, including the effects of fuel burn off *The collision of objects such as billiard balls *The stability of cars racing around tight curves *The dynamics of boats and other waterborne vehicles *The flight path of a baseball after being struck by a bat *The flight characteristics of airplanes You don't need to be a physics expert to learn from Physics for Game Developers, but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Zustand: Gut. Zustand: Gut | Seiten: 371 | Sprache: Englisch | Produktart: Bücher.
Verlag: O'Reilly Media (edition 1), 2001
ISBN 10: 0596000065 ISBN 13: 9780596000066
Sprache: Englisch
Anbieter: BooksRun, Philadelphia, PA, USA
EUR 3,87
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Good. 1. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
Verlag: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065 ISBN 13: 9780596000066
Sprache: Englisch
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
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EUR 5,72
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In den WarenkorbZustand: Very Good. 1st. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Verlag: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065 ISBN 13: 9780596000066
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
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EUR 5,93
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In den WarenkorbZustand: Good. 1st. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Verlag: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065 ISBN 13: 9780596000066
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
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EUR 5,93
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbZustand: Good. 1st. Used book that is in clean, average condition without any missing pages.
Verlag: O'Reilly Media, Incorporated, 2001
ISBN 10: 0596000065 ISBN 13: 9780596000066
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
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EUR 5,93
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In den WarenkorbZustand: Very Good. 1st. Used book that is in excellent condition. May show signs of wear or have minor defects.
EUR 5,79
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In den WarenkorbPaperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.31.
EUR 7,01
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In den WarenkorbPaperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.45.
EUR 7,01
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In den WarenkorbPaperback. Zustand: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less 1.45.
EUR 5,09
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In den WarenkorbZustand: Good. Good condition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains.
Anbieter: Phatpocket Limited, Waltham Abbey, HERTS, Vereinigtes Königreich
EUR 22,70
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbZustand: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Verlag: O'Reilly Media (edition 2), 2013
ISBN 10: 1449392512 ISBN 13: 9781449392512
Sprache: Englisch
Anbieter: BooksRun, Philadelphia, PA, USA
EUR 21,77
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In den WarenkorbPaperback. Zustand: Fair. 2. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
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In den WarenkorbZustand: New. Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.Advances i.
EUR 33,91
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In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Verlag: O'Reilly Media, Incorporated, 2013
ISBN 10: 1449392512 ISBN 13: 9781449392512
Sprache: Englisch
Anbieter: Better World Books, Mishawaka, IN, USA
EUR 33,40
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In den WarenkorbZustand: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 39,33
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In den WarenkorbZustand: New. In.
EUR 45,20
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In den WarenkorbZustand: New. If you want to enrich your game s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You ll learn about collisions, explosions, sound, projectiles, and other effects us.
EUR 45,54
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In den WarenkorbTaschenbuch. Zustand: Neu. Neuware - Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include:Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneouslyBasic pathfinding and waypoints, including an entire chapter devoted to the A pathfinding algorithmAI scriptingRule-based AI: learn about variants other than fuzzy logic and finite state machinesBasic probabilityBayesian techniquesUnlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.
EUR 47,50
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbTaschenbuch. Zustand: Neu. Neuware -If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.\* Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response\* Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia\* Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls\* Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays\* Capture 3D sound effects with the OpenAL audio APILibri GmbH, Europaallee 1, 36244 Bad Hersfeld 575 pp. Englisch.
EUR 50,59
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In den WarenkorbTaschenbuch. Zustand: Neu. Neuware - Game physics has been at the heart of mainstream computer games for years, but recently it's reached a new level with the emergence of Nintendo Wii, PlayStation Move, Microsoft's Kinect, and various mobile devices. This updated bestseller not only provides important knowledge behind bread-and-butter game physics, but helps you leverage exciting interaction gadgets such as accelerometers, touch screens, GPS receivers, pressure sensors, and optical tracking devices.You'll find new chapters on deformable and soft bodies, fluids, and the physics of sound for incorporating realistic effects, including 3D sound. For game developers working alone or as part of a team, this expanded second edition is indispensable.Major topics include:Digital physics learn the physics behind accelerometers and other sensors in smartphones and game consolesPhysics of sound get up to speed on a topic generally ignored in other books on game physicsRigid body mechanics become well-versed in the staple of all game physics enginesFluid dynamics create fabulous special effects through the book s accessible treatment of this difficult subjectModeling specific systems design and optimize your physical models with real-world examples.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 54,87
Währung umrechnenAnzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 2nd edition. 500 pages. 8.90x7.00x1.40 inches. In Stock.
Anbieter: Robinson Street Books, IOBA, Binghamton, NY, USA
Verbandsmitglied: IOBA
EUR 28,57
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbTrade Paperbac. Zustand: Very Good. Prompt Shipment, shipped in Boxes, Tracking PROVIDEDComputersVERY GOOD TRADE PAPERBACK, MINOR CREASES, CLEAN PAGES, TIPS BUMPED, PROMPT SHIPPING WITH TRACKING.