Anbieter: Phatpocket Limited, Waltham Abbey, HERTS, Vereinigtes Königreich
EUR 54,52
Anzahl: 1 verfügbar
In den WarenkorbZustand: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 114,40
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 114,40
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2015
ISBN 10: 3319146440 ISBN 13: 9783319146447
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 150,72
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 2015 edition. 205 pages. 9.25x6.25x0.75 inches. In Stock.
Taschenbuch. Zustand: Neu. Fusion of Smart, Multimedia and Computer Gaming Technologies | Research, Systems and Perspectives | Dharmendra Sharma (u. a.) | Taschenbuch | Intelligent Systems Reference Library | xi | Englisch | 2016 | Springer | EAN 9783319355894 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Sprache: Englisch
Verlag: Springer International Publishing, 2016
ISBN 10: 3319355899 ISBN 13: 9783319355894
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Sprache: Englisch
Verlag: Springer International Publishing, 2015
ISBN 10: 3319146440 ISBN 13: 9783319146447
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2016
ISBN 10: 3319355899 ISBN 13: 9783319355894
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 148,78
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. reprint edition. 220 pages. 9.25x6.10x0.52 inches. In Stock.
Zustand: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:·Smart Gamification and Smart Serious Games.·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.·Evaluation of Student Knowledge using an e-Learning Framework.·The iTEC Eduteka.·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies.