Sprache: Englisch
Verlag: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
ISBN 10: 3034314507 ISBN 13: 9783034314503
Anbieter: AwesomeBooks, Wallingford, Vereinigtes Königreich
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In den Warenkorbpaperback. Zustand: Very Good. Fun for All: Translation and Accessibility Practices in Video Games This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Sprache: Englisch
Verlag: Peter Lang AG, Internationaler Verlag der Wissenschaften -, 2014
ISBN 10: 3034314507 ISBN 13: 9783034314503
Anbieter: Bahamut Media, Reading, Vereinigtes Königreich
EUR 84,19
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In den Warenkorbpaperback. Zustand: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Sprache: Englisch
Verlag: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
ISBN 10: 3034314507 ISBN 13: 9783034314503
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
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In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
ISBN 10: 3034314507 ISBN 13: 9783034314503
Anbieter: Kennys Bookstore, Olney, MD, USA
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In den WarenkorbZustand: New. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia and the industry. Editor(s): Mangiron, Carmen; Orero, Pilar; O'Hagan, Minako. Num Pages: 309 pages. BIC Classification: CBP; GTC; UBJ. Category: (P) Professional & Vocational. Dimension: 227 x 156 x 18. Weight in Grams: 454. . 2014. New. paperback. . . . . Books ship from the US and Ireland.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Fun for All | Translation and Accessibility Practices in Video Games | Carmen Mangiron (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2014 | Peter Lang | EAN 9783034314503 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.