Anbieter: Ammareal, Morangis, Frankreich
Softcover. Zustand: Très bon. Ancien livre de bibliothèque. Edition 2001. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2001. Ammareal gives back up to 15% of this item's net price to charity organizations.
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2001
ISBN 10: 1852333944 ISBN 13: 9781852333942
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 78,34
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 279 pages. 9.50x6.25x0.75 inches. In Stock.
Anbieter: CSG Onlinebuch GMBH, Darmstadt, Deutschland
Taschenbuch. Zustand: Wie neu. Gebraucht - Wie neu Mängelexemplar leichte Lagerspuren OG 8.
Anbieter: Buchpark, Trebbin, Deutschland
EUR 7,69
Anzahl: 2 verfügbar
In den WarenkorbZustand: Gut. Zustand: Gut | Seiten: 292 | Sprache: Englisch | Produktart: Bücher | Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast.The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.Learn about: Writing a simple Java 3D program;Creating Shapes;Defining Appearance;Animation;Behaviours.The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Packed with lots of examples and illustrations, including an 8-page colour section, Essential Java 3D fast is an introductory textbook for those who want to learn Java 3D fast.The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.Learn about: Writing a simple Java 3D program;Creating Shapes;Defining Appearance;Animation;Behaviours.The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.