Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Hardcover. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Anbieter: Reuseabook, Gloucester, GLOS, Vereinigtes Königreich
EUR 11,24
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In den WarenkorbHardcover. Zustand: Used; Very Good. Dispatched, from the UK, within 48 hours of ordering. Though second-hand, the book is still in very good shape. Minimal signs of usage may include very minor creasing on the cover or on the spine.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 65,00
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In den WarenkorbZustand: New. pp. 455.
EUR 66,87
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In den WarenkorbZustand: New. Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian TheobaltCreate Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Realit.
Sprache: Englisch
Verlag: Taylor & Francis Ltd Sep 2020, 2020
ISBN 10: 0367658836 ISBN 13: 9780367658830
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware.
HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 151,94
Anzahl: 1 verfügbar
In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 190,12
Anzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 431 pages. 9.25x7.75x1.00 inches. In Stock.
Anbieter: moluna, Greven, Deutschland
Gebunden. Zustand: New. Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian TheobaltCreate Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - This book explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. The book covers sensors for capturing 3D scenes, fundamental algorithms for processing the imagery, 3D modeling techniques, and image- and video-based rendering. Readers will understand the emerging research of real-world visual computing and learn how to implement frequently encountered methods.