ISBN 10: 1484284577 ISBN 13: 9781484284575
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In den WarenkorbZustand: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
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In den WarenkorbPaperback. Zustand: Brand New. 165 pages. 9.00x6.00x0.50 inches. In Stock.
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In den WarenkorbTaschenbuch. Zustand: Neu. Neuware -Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, yoüll create material, meshes, and textures.The last chapter brings all the concepts together by building a demo game. By the end of the book, yoüll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.What You Will LearnDiscover Blueprints and how to apply them in Unreal Engine 4Get started with C++ programming in Unreal Engine 4Apply the concepts of physics and ray-castingWork with the Gameplay FrameworkWho This Book Is ForBeginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 180 pp. Englisch.