Verlag: Pearson Custom Publishing, 2005
ISBN 10: 0536166919 ISBN 13: 9780536166913
Sprache: Englisch
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
EUR 6,88
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In den WarenkorbPaperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.95.
EUR 17,65
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In den WarenkorbZustand: Good. Pap/Cdr. Used book that is in clean, average condition without any missing pages.
EUR 17,66
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In den WarenkorbPaperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.93.
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
EUR 16,78
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In den WarenkorbZustand: Good. Pap/Cdr. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Verlag: New Riders Auflage: Pap/Cdr (15. April 2004), 2004
ISBN 10: 0735713901 ISBN 13: 9780735713901
Sprache: Englisch
Anbieter: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Deutschland
EUR 79,49
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In den WarenkorbSoftcover. Zustand: gut. Auflage: Pap/Cdr (15. April 2004). Covers the trigonometry snippets, vector operations, and 1D/2D/3D motion. This book includes exercises to make the learning stick, and Visualization Experience sections provide the reader with a demo of the chapter's content. It provides you with an understanding of various maths and physics concepts, principles, and formulas. Whether you're a hobbyist or a budding game design pro, your objective is probably the sameTo create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worryYou don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience. Beginning Math and Physics for Game Programmers Wendy Stahler trigonometry snippets vector operations math physics concepts principles formulas Wendy Stahler was the first course director of the Game Design and Development Program at Full Sail Real World Education in Orlando, Florida. During her six years at Full Sail, she concentrated much of her time toward developing the math and physics curriculum. Wendy is also an adjunct professor at Rollins College in the IT department, and just recently took on her next challenge of IT training in the corporate world. Wendy graduated from Rollins College earning an Honors B.A. in Mathematics with a concentration in Computer Science and an MA in Corporate Communication and Technology, graduating with honors. Zusatzinfo Mixed media Mixed-media Sprache englisch Maße 189 x 232 mm Informatik Computerspiele Mathematik Informatik Mathe Naturwissenschaften Physik Astronomie ISBN-10 0-7357-1390-1 / 0735713901 ISBN-13 978-0-7357-1390-1 / 9780735713901 In englischer Sprache. 504 pages. 22,9 x 18,8 x 2,8 cm.