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Beginning game programming third (8 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Course Technology Ptr, 2009

    1435454278 / 9781435454279

    • Softcover

    Anbieter: Anybook.com, Lincoln, Vereinigtes KönigreichAnybook.com

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    Zustand: Gebraucht - Befriedigend

    EUR 7,97

    EUR 16,19 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 1 verfügbar

    Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1050grams, ISBN:9781435454279. …

  • Sprache: Englisch

    Verlag: Course Technology Ptr, 2009

    1435454278 / 9781435454279

    • Softcover

    Anbieter: Anybook.com, Lincoln, Vereinigtes KönigreichAnybook.com

    Verkäufer/-in mit 5 Sternen
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    Zustand: Gebraucht - Befriedigend

    EUR 7,97

    EUR 16,19 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 1 verfügbar

    Zustand: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1050grams, ISBN:1435454278. …

  • Sprache: Englisch

    Verlag: Packt Publishing Limited, 2024

    1835081746 / 9781835081747

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    Zustand: Gebraucht - Befriedigend

    EUR 25,42

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    Versand innerhalb von USA

    Anzahl: 2 verfügbar

    Paperback. Zustand: Good. Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You?ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.…

  • Sprache: Englisch

    Verlag: Packt Publishing, 2024

    1835081746 / 9781835081747

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

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    Zustand: Neu

    EUR 54,44

    EUR 17,99 Versand 
    Versand von Vereinigtes Königreich nach USA

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    Zustand: New.

  • Sprache: Englisch

    Verlag: Packt Publishing, 2024

    1835081746 / 9781835081747

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

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    Zustand: Gebraucht - Wie neu

    EUR 57,80

    EUR 17,99 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: Mehr als 20 verfügbar

    Zustand: As New. Unread book in perfect condition.

  • Sprache: Englisch

    Verlag: ; 1 (2011111)

    730227195X / 9787302271956

    • Softcover

    Anbieter: liu xing, Nanjing, JS, Chinaliu xing

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    Zustand: Neu

    EUR 67,42

    EUR 16,02 Versand 
    Versand von China nach USA

    Anzahl: 1 verfügbar

    paperback. Zustand: New. Paperback. Pages Number: 293 Language: . Publisher: ; 1 (2011111). :C++C++C++Michael DawsonC++:C++:C++C++.

  • Sprache: Englisch

    Verlag: Cengage Learning EMEA|Delmar, 2016

    1435457420 / 9781435457423

    • Softcover

    Anbieter: moluna, Greven, Deutschlandmoluna

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    Zustand: Neu

    EUR 70,71

    EUR 48,99 Versand 
    Versand von Deutschland nach USA

    Anzahl: 2 verfügbar

    Kartoniert / Broschiert. Zustand: New. BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and co.

  • Sprache: Englisch

    Verlag: Cengage Learning EMEA, Delmar Feb 2016, 2016

    1435457420 / 9781435457423

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 95,95

    EUR 35,00 Versand 
    Versand von Deutschland nach USA

    Anzahl: 2 verfügbar

    Taschenbuch. Zustand: Neu. Neuware - BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.…