Zustand: Very Good. 1st Edition. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Zustand: Very Good. 1st Edition. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Zustand: Good. 1st Edition. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Zustand: New. This volume teaches the latest Java game programming techniques with detailed code examples. It covers deployment frameworks, accelerated graphics, game architecture, multiplayer networking and artificial intelligence. Num Pages: 605 pages, 30 black & white illustrations, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 235 x 178 x 32. Weight in Grams: 1096. . 2004. First Edition. paperback. . . . . Books ship from the US and Ireland.
EUR 42,59
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniquesFirst to cover animation using Swing, with clearly explained code Provides an Open Source reusable game library.
Taschenbuch. Zustand: Neu. Neuware - Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library-a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.