Sprache: Englisch
Verlag: Jones & Bartlett Learning, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Anbieter: Dream Books Co., Denver, CO, USA
Zustand: good. Gently used with minimal wear on the corners and cover. A few pages may contain light highlighting or writing, but the text remains fully legible. Dust jacket may be missing, and supplemental materials like CDs or codes may not be included. May be ex-library with library markings. Ships promptly!
Sprache: Englisch
Verlag: Jones & Bartlett Learning, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Sprache: Englisch
Verlag: Jones & Bartlett Learning, LLC, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Sprache: Englisch
Verlag: Jones & Bartlett Learning, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Sprache: Englisch
Verlag: Jones & Bartlett Learning, LLC, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
EUR 9,59
Anzahl: 1 verfügbar
In den WarenkorbZustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Sprache: Englisch
Verlag: Jones & Bartlett Learning, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 13,49
Anzahl: 1 verfügbar
In den WarenkorbPaperback. Zustand: Fair. A readable copy of the book which may include some defects such as highlighting and notes. Cover and pages may be creased and show discolouration.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 46,62
Anzahl: 7 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 48,51
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. illustrated edition. 500 pages. 9.00x6.50x1.00 inches. In Stock.
Sprache: Englisch
Verlag: Jones & Bartlett Publishers, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. 2004. 1st Edition. Paperback. Num Pages: 495 pages, b/w illus. BIC Classification: UDX; UM; UYQ. Category: (P) Professional & Vocational; (U) Tertiary Education (US: College). Dimension: 228 x 154 x 26. Weight in Grams: 704. . . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: Jones and Bartlett Publishers, Inc, 2004
ISBN 10: 1556220782 ISBN 13: 9781556220784
Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 495 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neu Neuware, Importqualität, auf Lager - Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio , you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects< Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.
Taschenbuch. Zustand: Neu. Neuware - Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.