Game development programming and application design series (6 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798196854804

    Serie: Buch 2 von 2 - Game Development Programming and Application Design Series

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798196345395

    Serie: Buch 1 von 2 - Game Development Programming and Application Design Series

    • Softcover

    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798196854804

    Serie: Buch 2 von 2 - Game Development Programming and Application Design Series

    • Softcover

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Independently Published, 2026

    9798196345395

    Serie: Buch 1 von 2 - Game Development Programming and Application Design Series

    • Softcover

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

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    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Amazon Digital Services LLC - Kdp Mai 2026, 2026

    9798196854804

    Serie: Buch 2 von 2 - Game Development Programming and Application Design Series

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - Expanded DescriptionCross-Platform Programming Development with C++ explores the thinking and coding practices required to build software that can move across different systems without losing structure, usability, or maintainability. In today's development environment, portability matters more than ever, and this book gives readers a practical understanding of how to approach software design with multiple platforms in mind from the very beginning.This book focuses on the decisions that shape portability, including code structure, build planning, interface behavior, and platform-specific considerations. Readers will learn how to think about compatibility early in the development process and how to reduce the problems that often appear when software is written without portability in mind. The emphasis is on real-world development strategy, making the material useful for readers who want to build games, tools, or general-purpose applications that can adapt to different environments.Rather than presenting cross-platform development as a purely abstract concept, this book treats it as a practical workflow. Readers will discover how to organize code in ways that support reuse, how to account for differences between systems, and how to make development choices that improve long-term flexibility. These ideas are especially important for programmers who want their work to remain efficient, scalable, and easier to maintain across devices and operating environments.This volume is an excellent choice for developers who want to strengthen their understanding of portable C++ development while also learning how to apply that knowledge to real projects. It is especially useful for readers interested in software that needs to reach more than one platform, whether that means desktop systems, mobile environments, or multi-device workflows. With its practical focus and project-minded structure, this book helps readers think more strategically about software design and development.…

  • Sprache: Englisch

    Verlag: Amazon Digital Services LLC - Kdp Mai 2026, 2026

    9798196345395

    Serie: Buch 1 von 2 - Game Development Programming and Application Design Series

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - C++ Game Development Systems Handbook is a practical and deeply focused guide for readers who want to understand how C++ supports the structure of real-time game development. This book goes beyond simple syntax lessons and explores the systems-level thinking that makes game programming work in actual projects. Readers are introduced to the foundations of gameplay logic, object-oriented design, engine-style program flow, and code organization techniques that matter when building software that must respond quickly and run efficiently.C++ remains one of the most important languages in game development because of its speed, precision, and control. This book helps readers see how those strengths are used in practice. Rather than presenting C++ as a language to memorize, it shows how developers use it to build responsive mechanics, manage complex behavior, and structure code in a way that supports growth over time. The focus is on real implementation, so readers can begin to understand how core game systems are designed, connected, and maintained.The book is especially valuable for readers who want to move from basic programming knowledge into a more serious understanding of how games are built under the hood. It introduces the habits and patterns that support larger projects, including careful code structure, performance awareness, and logical separation of responsibilities inside a game application. These are the kinds of skills that help a programmer think like a systems developer rather than someone simply writing isolated examples.Whether the reader is preparing for more advanced game programming, strengthening their C++ foundation, or learning how engine loops and gameplay systems fit together, this book offers a strong and practical entry point. It is designed to feel useful, structured, and directly connected to real development work, making it an excellent choice for readers who want to build serious skills in C++ game programming.…