9798196345395 - c++ game development systems handbook: building real-time gameplay mechanics, engine loops, and performance-focused projects (game development programming and application design series, band 1) von nexor, kaito (3 Ergebnisse)

Sprache: Englisch
Verlag: Independently Published, 2026
Serie: Buch 1 von 6 - Game Development Programming and Application Design Series
- Softcover
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PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

Sprache: Englisch
Verlag: Independently Published, 2026
Serie: Buch 1 von 6 - Game Development Programming and Application Design Series
- Softcover
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK
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PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

Sprache: Englisch
Verlag: Amazon Digital Services LLC - Kdp Mai 2026, 2026
Serie: Buch 1 von 6 - Game Development Programming and Application Design Series
- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Taschenbuch. Zustand: Neu. Neuware - C++ Game Development Systems Handbook is a practical and deeply focused guide for readers who want to understand how C++ supports the structure of real-time game development. This book goes beyond simple syntax lessons and explores the systems-level thinking that makes game programming work i…n actual projects. Readers are introduced to the foundations of gameplay logic, object-oriented design, engine-style program flow, and code organization techniques that matter when building software that must respond quickly and run efficiently.C++ remains one of the most important languages in game development because of its speed, precision, and control. This book helps readers see how those strengths are used in practice. Rather than presenting C++ as a language to memorize, it shows how developers use it to build responsive mechanics, manage complex behavior, and structure code in a way that supports growth over time. The focus is on real implementation, so readers can begin to understand how core game systems are designed, connected, and maintained.The book is especially valuable for readers who want to move from basic programming knowledge into a more serious understanding of how games are built under the hood. It introduces the habits and patterns that support larger projects, including careful code structure, performance awareness, and logical separation of responsibilities inside a game application. These are the kinds of skills that help a programmer think like a systems developer rather than someone simply writing isolated examples.Whether the reader is preparing for more advanced game programming, strengthening their C++ foundation, or learning how engine loops and gameplay systems fit together, this book offers a strong and practical entry point. It is designed to feel useful, structured, and directly connected to real development work, making it an excellent choice for readers who want to build serious skills in C++ game programming.