ISBN: 9798178250068 - game design in the ai era: a practical guide to building games when generative ai changes every stage of the process (1 Ergebnisse)

ISBN: 
Mit der Detailsuche verfeinern

Optimieren Sie Ihre Suche

  • Bücher (1)

  • Neu (1)

bis

Benutzerdefinierte Preisspanne (EUR)

bis

  • Sprache: Englisch

    Verlag: Independently Published Okt 2026, 2026

    9798178250068

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 30,57

    EUR 35,00 Versand 
    Versand von Deutschland nach USA

    Anzahl: 2 verfügbar

    Taschenbuch. Zustand: Neu. Neuware - Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: - The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends on- Where AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risks- How to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur output- The real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understand- The ethics of AI-driven player manipulation, and a practical test for knowing where the line is- A complete guided project - build a small, finished game using AI as a genuine creative collaborator- How to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to.…