Sprache: Englisch
Verlag: Puchong, Selangor D.E., Springer Singapore., 2013
ISBN 10: 9814560316 ISBN 13: 9789814560313
Anbieter: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Deutschland
Aufl. 2014. 235 mm x 155 mm, 567 g. X, 258 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Gaming Media and Social Effects. Sprache: Englisch.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 114,33
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 144,16
Anzahl: 1 verfügbar
In den WarenkorbZustand: New. pp. x + 258 160 Illus. (136 Col.).
Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2013
ISBN 10: 9814560316 ISBN 13: 9789814560313
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 152,24
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 2014 edition. 279 pages. 9.25x6.50x0.75 inches. In Stock.
Sprache: Englisch
Verlag: Springer Nature Singapore, Springer Nature Singapore, 2013
ISBN 10: 9814560316 ISBN 13: 9789814560313
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.