9789004388802 - games and education: designs in and for learning (gaming ecologies and pedagogies, band 2) (2 Ergebnisse)

Sprache: Englisch
Verlag: BRILL 2018
Serie: Gaming Ecologies and Pedagogies Series, Buch 2 von 6. Buch 2 von 6 - Gaming Ecologies and Pedagogies Series
- Softcover
- Erstausgabe
Anbieter: moluna, Greven, Deutschlandmoluna
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 65,14
EUR 48,99 VersandVersand von Deutschland nach USAAnzahl: Mehr als 20 verfügbar
Paperback. Zustand: New. Über den AutorHans Christian Arnseth is Professor of Learning and Digital Technologies at the University of Oslo. Currently he is head of research at the Department of Education. In his research he studies the various ways di.

Sprache: Englisch
Verlag: Brill Nov 2018 2018
Serie: Gaming Ecologies and Pedagogies Series, Buch 2 von 6. Buch 2 von 6 - Gaming Ecologies and Pedagogies Series
- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 79,05
EUR 61,70 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Taschenbuch. Zustand: Neu. Neuware - We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in c…risis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.