Anbieter: PBShop.store US, Wood Dale, IL, USA
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Zustand: Sehr gut. 404 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden Sprache: Englisch Gewicht in Gramm: 624.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 57,64
Anzahl: 12 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 63,40
Anzahl: 3 verfügbar
In den WarenkorbZustand: New.
Zustand: New. 2022. Paperback. . . . . . Books ship from the US and Ireland.
Anbieter: moluna, Greven, Deutschland
EUR 39,24
Anzahl: Mehr als 20 verfügbar
In den WarenkorbKartoniert / Broschiert. Zustand: New. Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple object.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 95,68
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 330 pages. 8.86x5.83x1.18 inches. In Stock.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Playful Materialities | The Stuff That Games Are Made Of | Benjamin Beil (u. a.) | Taschenbuch | Großformatiges Paperback. Klappenbroschur | 404 S. | Englisch | 2022 | transcript | EAN 9783837662009 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher.
Verlag: Transcript /Biup/Mdwpress
ISBN 10: 3837662004 ISBN 13: 9783837662009
Anbieter: Versandbuchhandlung Kisch & Co., Fürstenberg OT Blumenow, Deutschland
25. Zustand: Gebraucht. Neu Neuware, verlagsfrisch; new item Besorgungsartikel, mit längerer Auslieferungszeit. -Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. 404 pp. Englisch.
Verlag: Transcript /Biup/Mdwpress
ISBN 10: 3837662004 ISBN 13: 9783837662009
Anbieter: Che & Chandler Versandbuchhandlung, Fürstenberg OT Blumenow, Deutschland
25. Zustand: Gebraucht. Neu Neuware, verlagsfrisch; new item Besorgungsartikel, mit längerer Auslieferungszeit. -Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. 404 pp. Englisch.