Sprache: Englisch
Verlag: Springer-Verlag New York Inc, 2016
ISBN 10: 3662492466 ISBN 13: 9783662492468
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 75,98
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 192 pages. 9.00x6.00x0.50 inches. In Stock.
Sprache: Englisch
Verlag: Springer Berlin Heidelberg, Springer Berlin Heidelberg Jan 2016, 2016
ISBN 10: 3662492466 ISBN 13: 9783662492468
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschland
Taschenbuch. Zustand: Neu. Neuware -This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 192 pp. Englisch.
Sprache: Englisch
Verlag: Springer Berlin Heidelberg, 2016
ISBN 10: 3662492466 ISBN 13: 9783662492468
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.
Anbieter: Buchpark, Trebbin, Deutschland
EUR 35,81
Anzahl: 1 verfügbar
In den WarenkorbZustand: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | This, the 26th issue of the Transactions on Computational Science journal, is comprised of ten extended versions of selected papers from the International Conference on Cyberworlds 2014, held in Santander, Spain, in June 2014. The topics covered include areas of virtual reality, games, social networks, haptic modeling, cybersecurity, and applications in education and arts.