Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - In 2005, a highly contagious, lethal disease swept through the virtual world of Azeroth, slaughtering millions of player characters in a matter of hours. What began as a simple programming glitch accidentally became one of the most important sociological events in modern epidemiology.Public health officials have always struggled to model how real humans react during a pandemic, as mathematical simulations cannot account for irrational panic, altruism, or intentional griefing. The 'Corrupted Blood' incident provided an unprecedented, real-time sandbox where people exhibited authentic crisis behaviors.This fascinating crossover between gaming history and medical science investigates how virtual plagues mirror real-world contagions. It explores the fascinating reactions of the player base-from brave digital first-responders to malicious super-spreaders-and how organizations like the CDC studied the event to prepare for actual biological threats.Log in to the deadliest virtual event in history. Discover how a pixelated glitch taught the medical community invaluable lessons about human survival.
Taschenbuch. Zustand: Neu. Pixelated Plagues: Virtual Outbreaks and Real Human Behavior | Contagion, Panic, and Epidemiological Simulation in Massive Multiplayer Online [.] | Tim C. Lim | Taschenbuch | Englisch | epubli | EAN 9783565347490 | Verantwortliche Person für die EU: Neopubli GmbH (Imprint: epubli), Köpenicker Str. 154a, 10997 Berlin, produktsicherheit[at]epubli[dot]com | Anbieter: preigu.