Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
Hardcover. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
hardcover. Zustand: Fine.
Sprache: Englisch
Verlag: Springer International Publishing AG, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Anbieter: Better World Books: West, Reno, NV, USA
Zustand: Fine. Used book that is in almost brand-new condition. May contain a remainder mark. Better World Books: Buy Books. Do Good.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 39,81
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In English.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 113,53
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 256 pages. 9.25x6.25x0.75 inches. In Stock.
Zustand: Very good.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.