Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 60,51
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Zustand: New.
Sprache: Englisch
Verlag: Springer, Berlin|Springer International Publishing|Springer, 2022
ISBN 10: 3031157133 ISBN 13: 9783031157134
Anbieter: moluna, Greven, Deutschland
EUR 48,37
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Sprache: Englisch
Verlag: Springer International Publishing, 2022
ISBN 10: 3031157133 ISBN 13: 9783031157134
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the proceedings of the15th International Symposium onAlgorithmic Game Theory, SAGT 2022, which took place in Colchester, UK, in September 2022.The 31 full papers included in this book were carefully reviewed and selected from 83 submissions. They were organized in topical sections as follows: Auctions, markets and mechanism design; computational aspects in games; congestion and network creation games; data sharing and learning; social choice and stable matchings.
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Algorithmic Game Theory | 15th International Symposium, SAGT 2022, Colchester, UK, September 12-15, 2022, Proceedings | Panagiotis Kanellopoulos (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xvi | Englisch | 2022 | Springer | EAN 9783031157134 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Hervorragend. Zustand: Hervorragend | Seiten: 612 | Sprache: Englisch | Produktart: Bücher | This book constitutes the proceedings of the 15th International Symposium on Algorithmic Game Theory, SAGT 2022, which took place in Colchester, UK, in September 2022. The 31 full papers included in this book were carefully reviewed and selected from 83 submissions. They were organized in topical sections as follows: Auctions, markets and mechanism design; computational aspects in games; congestion and network creation games; data sharing and learning; social choice and stable matchings.