9783031010637 - experience design: technology for all the right reasons (synthesis lectures on human-centered informatics) von hassenzahl, marc (4 Ergebnisse)

Sprache: Englisch
Verlag: Springer-Nature New York Inc, 2010
Serie: Synthesis Lectures on Human-Centered Informatics, Buch 1 von 15. Buch 1 von 15 - Synthesis Lectures on Human-Centered Informatics
- Softcover
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Paperback. Zustand: Brand New. 144 pages. 10.98x8.50x10.98 inches. In Stock.

Sprache: Englisch
Verlag: Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2010
Serie: Synthesis Lectures on Human-Centered Informatics, Buch 1 von 15. Buch 1 von 15 - Synthesis Lectures on Human-Centered Informatics
- Softcover
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Zustand: New. In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is to be true to the emot.

Sprache: Englisch
Verlag: Springer, 2010
Serie: Synthesis Lectures on Human-Centered Informatics, Buch 1 von 15. Buch 1 von 15 - Synthesis Lectures on Human-Centered Informatics
- Softcover
Anbieter: buchversandmimpf2000, Emtmannsberg, BAYE, Deutschlandbuchversandmimpf2000
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Paperback. Zustand: Gut. Gebraucht - Gut - ungelesen,als Mängelexemplar gekennzeichnet, mit leichten Mängeln an Schnitt oder Einband durch Lager- oder Transportschaden -In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule… of Six -- six criteria for what makes a good cut. On top of his list is 'to be true to the emotion of the moment,' a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich 'experience' to the audience. Because, 'what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they felt.' Technology for all the right reasons applies this insight to the design of interactive products and technologies -- the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful. The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes. Table of Contents: Follow me! / Crucial Properties of Experience / Three Good Reasons to Consider Experience / A Model of Experience / Reflections on Experience DesignSpringer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 144 pp. Englisch.

Sprache: Englisch
Verlag: Springer, 2010
Serie: Synthesis Lectures on Human-Centered Informatics, Buch 1 von 15. Buch 1 von 15 - Synthesis Lectures on Human-Centered Informatics
- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is 'to be true to t…he emotion of the moment,' a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich 'experience' to the audience. Because, 'what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they felt.' Technology for all the right reasons applies this insight to the design of interactive products and technologies -- the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful. The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes. Table of Contents: Follow me! / Crucial Properties of Experience / Three Good Reasons to Consider Experience / A Model of Experience / Reflections on Experience Design.