ISBN: 9781937785345 - opengl es 2 for android: a quick-start guide (pragmatic programmers) (13 Ergebnisse)

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  • Sprache: Englisch

    Verlag: The Pragmatic Programmers, 2013

    1937785343 / 9781937785345

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    Paperback. Zustand: Good. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL. Printed in full color.…

  • Sprache: Englisch

    Verlag: Pragmatic Programmers, LLC, The, 2013

    1937785343 / 9781937785345

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  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2013

    1937785343 / 9781937785345

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  • Sprache: Englisch

    Verlag: Pragmatic Programmers, LLC, The, 2013

    1937785343 / 9781937785345

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  • Sprache: Englisch

    Verlag: Pragmatic Programmers, 2013

    1937785343 / 9781937785345

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    Verlag: Pragmatic Programmers, 2013

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    Verlag: Pragmatic Bookshelf, 2013

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    Paperback. Zustand: Used; Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.

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    Verlag: Pragmatic Bookshelf, 2013

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    Verlag: Pragmatic Bookshelf, 2013

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    Paperback. Zustand: Brand New. 321 pages. 9.00x7.25x0.75 inches. In Stock.

  • Sprache: Englisch

    Verlag: Pragmatic Bookshelf, 2013

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    paperback. Zustand: Gut. 346 Seiten; 9781937785345.3 Gewicht in Gramm: 1.

  • Sprache: Englisch

    Verlag: O\'Reilly Media|Pragmatic Programmers, 2013

    1937785343 / 9781937785345

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    Zustand: New. It s never been a better time to learn how to create your own 3D games and live wallpaper for Android. You ll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.

  • Sprache: Englisch

    Verlag: Pragmatic Programmers Jul 2013, 2013

    1937785343 / 9781937785345

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    Taschenbuch. Zustand: Neu. Neuware - Printed in full color.Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.…

  • Sprache: Englisch

    Verlag: Pragmatic Programmers, 2013

    1937785343 / 9781937785345

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    Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 346 | Sprache: Englisch | Produktart: Bücher | Printed in full color.Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.…