ISBN: 9781932111972 - a theory of fun for game design (7 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Paraglyph Pr (edition First Edition), 2004

    1932111972 / 9781932111972

    • Softcover
    • Erstausgabe

    Anbieter: BooksRun, Philadelphia, PA, USABooksRun

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    Zustand: Gebraucht - Ausreichend

    EUR 10,50

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    Anzahl: 1 verfügbar

    Paperback. Zustand: Fair. First Edition. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.

  • Sprache: Englisch

    Verlag: Paraglyph Pr (edition First Edition), 2004

    1932111972 / 9781932111972

    • Softcover
    • Erstausgabe

    Anbieter: BooksRun, Philadelphia, PA, USABooksRun

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    Zustand: Gebraucht - Gut

    EUR 11,37

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    Anzahl: 2 verfügbar

    Paperback. Zustand: Very Good. First Edition. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Sprache: Englisch

    Verlag: Paraglyph Inc., 2004

    1932111972 / 9781932111972

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    Zustand: Gebraucht - Befriedigend

    EUR 12,61

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    Paperback. Zustand: Good. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins.…

  • Sprache: Englisch

    Verlag: Paraglyph Inc., 2004

    1932111972 / 9781932111972

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Gebraucht - Gut

    EUR 12,87

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    Paperback. Zustand: Very Good. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins.…

  • Sprache: Englisch

    Verlag: -, 2004

    1932111972 / 9781932111972

    • Softcover

    Anbieter: AwesomeBooks, Wallingford, Vereinigtes KönigreichAwesomeBooks

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    Zustand: Gebraucht - Gut

    EUR 12,26

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    Paperback. Zustand: Very Good. Theory of Fun for Game Design This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.…

  • Sprache: Englisch

    Verlag: PARAGLYPH PRESS, 2005

    1932111972 / 9781932111972

    • Softcover

    Anbieter: Greener Books, London, Vereinigtes KönigreichGreener Books

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    EUR 23,47

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    Paperback. Zustand: Used; Very Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.

  • Sprache: Englisch

    Verlag: Paraglyph Pr, 2004

    1932111972 / 9781932111972

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 99,46

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    Paperback. Zustand: Brand New. 1st edition. 256 pages. 6.75x9.00x0.75 inches. In Stock.