Sprache: Englisch
Verlag: O'Reilly Media (edition 1), 2017
ISBN 10: 1491944749 ISBN 13: 9781491944745
Anbieter: BooksRun, Philadelphia, PA, USA
Paperback. Zustand: Fair. 1. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 39,15
Anzahl: 1 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. Learn how to build games that work on several mobile devices, including phones and tablets powered by iOS, Android, and Blackberry. This practical book shows you how to get started with the Unity game development ecosystem for creating beautiful, interactive 3D and 2D content on any mobile platform. Num Pages: 300 pages. BIC Classification: UMK; UMS. Category: (XV) Technical / Manuals. Dimension: 250 x 150 x 15. Weight in Grams: 666. . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 72,12
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In den WarenkorbPaperback. Zustand: Brand New. 445 pages. 9.00x6.00x0.75 inches. In Stock.
EUR 56,47
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.Über den Autor.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Do you want to build mobile games, but lack game development experience No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you're ready to get started.- Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems- Use 2D graphics and physics features to build a side-scrolling action game- Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models- Dive into Unity's advanced features, such as precomputed lighting, shading, customizing the editor, and deployment.