Isbn: 9781447173342 - mathematics for computer graphics (undergraduate topics in computer science) (3 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Springer, Berlin, Springer London, Springer, 2017

    1447173341 / 9781447173342

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Zustand: Neu

    EUR 66,87

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    Taschenbuch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphicscovers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculusThis fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style.Mathematics for Computer Graphicsprovides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.…

  • Sprache: Englisch

    Verlag: Springer, 2017

    1447173341 / 9781447173342

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 98,86

    EUR 14,67 Versand 
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    Paperback. Zustand: Brand New. 5th edition. 505 pages. 9.00x6.00x1.25 inches. In Stock.

  • Sprache: Englisch

    Verlag: Springer London Ltd, 2017

    1447173341 / 9781447173342

    • Softcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    Paperback. Zustand: Good. John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:·        Number sets·        Algebra·        Trigonometry·        Coordinate systems·        Determinants·        Vectors·        Quaternions·        Matrix algebra·        Geometric transforms·        Interpolation·        Curves and surfaces·        Analytic geometry·        Barycentric coordinates·        Geometric algebra·        Differential calculus·        Integral calculusThis fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author?s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.…