Sprache: Englisch
Verlag: Bloomsbury Publishing PLC, 2024
ISBN 10: 135030137X ISBN 13: 9781350301375
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
EUR 26,15
Anzahl: 4 verfügbar
In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 28,32
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. 256.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 28,20
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 240 pages. 9.21x6.14x1.00 inches. In Stock.
Zustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 28,45
Anzahl: 4 verfügbar
In den WarenkorbZustand: New. In.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 44,19
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 240 pages. 9.21x6.14x1.00 inches. In Stock.
EUR 23,06
Anzahl: 4 verfügbar
In den WarenkorbZustand: NEW.
Sprache: Englisch
Verlag: Bloomsbury Academic Feb 2024, 2024
ISBN 10: 135030137X ISBN 13: 9781350301375
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: Contextual and introductory chapters exploring the history and variety of various game genres. Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.