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In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
HRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
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In den WarenkorbZustand: New.
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In den WarenkorbZustand: NEW.
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In den WarenkorbHardcover. Zustand: Brand New. 4th edition. 672 pages. 10.00x7.00x1.30 inches. In Stock.
Zustand: New. Jason Gregory has worked as a software engineer in the games industry since March 1999, and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on tools, e.
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. 2026. 4th Edition. hardcover. . . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: Taylor & Francis Ltd Apr 2026, 2026
ISBN 10: 1032443065 ISBN 13: 9781032443065
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
Anbieter: preigu, Osnabrück, Deutschland
Buch. Zustand: Neu. Game Engine Architecture | Volume I, Foundations and Core Engine Systems | Jason Gregory | Buch | Einband - fest (Hardcover) | Englisch | 2026 | Taylor & Francis Ltd | EAN 9781032443065 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.