ISBN: 9781032203270 - technical animation in video games (19 Ergebnisse)

ISBN: 
Mit der Detailsuche verfeinern

Optimieren Sie Ihre Suche

  • Bücher (19)

bis

Benutzerdefinierte Preisspanne (EUR)

bis

  • Sprache: Englisch

    Verlag: CRC Press (edition 1), 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: BooksRun, Philadelphia, PA, USABooksRun

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 44,67

     Versand gratis 
    Versand innerhalb von USA

    Anzahl: 1 verfügbar

    Paperback. Zustand: New. 1. The item is brand new, never used or read. It's in perfect condition and may include supplements and/or access codes or come shrink-wrapped.

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: PBShop.store US, Wood Dale, IL, USAPBShop.store US

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 67,51

     Versand gratis 
    Versand innerhalb von USA

    Anzahl: 3 verfügbar

    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: CRC Press 2023-12-11, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: Chiron Media, Wallingford, Vereinigtes KönigreichChiron Media

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 63,46

    EUR 5,98 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 3 verfügbar

    Paperback. Zustand: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes KönigreichPBShop.store UK

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 63,83

    EUR 6,02 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 3 verfügbar

    PAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.

  • Sprache: Englisch

    Verlag: Taylor and Francis Ltd, GB, 2023

    1032203277 / 9781032203270

    • Softcover
    • Erstausgabe

    Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 76,95

     Versand gratis 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 2 verfügbar

    Paperback. Zustand: New. 1st. This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.…

  • Sprache: Englisch

    Verlag: Taylor and Francis Ltd, GB, 2023

    1032203277 / 9781032203270

    • Softcover
    • Erstausgabe

    Anbieter: Rarewaves USA, HEBRON, KY, USARarewaves USA

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 78,78

     Versand gratis 
    Versand innerhalb von USA

    Anzahl: 2 verfügbar

    Paperback. Zustand: New. 1st. This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.…

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 63,82

    EUR 17,98 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 2 verfügbar

    Zustand: New.

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover
    • Erstausgabe

    Anbieter: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandKennys Bookshop and Art Galleries Ltd.

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 70,68

    EUR 9,50 Versand 
    Versand von Irland nach USA

    Anzahl: 3 verfügbar

    Zustand: New. 2023. 1st Edition. paperback. . . . . .

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes KönigreichRia Christie Collections

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 71,53

    EUR 13,53 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 3 verfügbar

    Zustand: New. In English.

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Gebraucht - Wie neu

    EUR 71,79

    EUR 17,98 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 2 verfügbar

    Zustand: As New. Unread book in perfect condition.

  • Sprache: Englisch

    Verlag: CRC Pr I Llc, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 77,69

    EUR 11,99 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 2 verfügbar

    Paperback. Zustand: Brand New. 256 pages. 9.69x6.88x0.59 inches. In Stock.

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: Biblios, frankfurt am main, HESSE, DeutschlandBiblios

    Verkäufer/-in mit 4 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 87,06

    EUR 9,95 Versand 
    Versand von Deutschland nach USA

    Anzahl: 3 verfügbar

    Zustand: New.

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 92,44

    EUR 9,42 Versand 
    Versand innerhalb von USA

    Anzahl: 3 verfügbar

    Zustand: New. 2023. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: Speedyhen, Hertfordshire, Vereinigtes KönigreichSpeedyhen

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 58,90

    EUR 49,14 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 3 verfügbar

    Zustand: NEW.

  • Sprache: Englisch

    Verlag: CRC Press, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: moluna, Greven, Deutschlandmoluna

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 70,11

    EUR 48,99 Versand 
    Versand von Deutschland nach USA

    Anzahl: 3 verfügbar

    Zustand: New. Matthew Lake is a technical animator working in the video games industry. He started his career producing short movies in the early days of YouTube, leading on to work with the online entertainment network Machinima. Matthew has spent over a decad.

  • Sprache: Englisch

    Verlag: Taylor and Francis Ltd, GB, 2023

    1032203277 / 9781032203270

    • Softcover
    • Erstausgabe

    Anbieter: Rarewaves USA United, HEBRON, KY, USARarewaves USA United

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 81,88

    EUR 44,88 Versand 
    Versand innerhalb von USA

    Anzahl: 2 verfügbar

    Paperback. Zustand: New. 1st. This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.…

  • Weitere Bilder

    Sprache: Englisch

    Verlag: Taylor & Francis Ltd, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: preigu, Osnabrück, Deutschlandpreigu

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 63,95

    EUR 70,00 Versand 
    Versand von Deutschland nach USA

    Anzahl: 5 verfügbar

    Taschenbuch. Zustand: Neu. Technical Animation in Video Games | Matthew Lake | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2023 | Taylor & Francis Ltd | EAN 9781032203270 | Verantwortliche Person für die EU: Taylor and Francis, Taylor & Francis Verlag Gmbh, Kaufingerstr 24, 80331 München, gpsr[at]taylorandfrancis[dot]com | Anbieter: preigu. …

  • Sprache: Englisch

    Verlag: Taylor & Francis Ltd, London, 2023

    1032203277 / 9781032203270

    • Softcover

    Anbieter: AussieBookSeller, Truganina, VIC, AustralienAussieBookSeller

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 114,89

    EUR 33,21 Versand 
    Versand von Australien nach USA

    Anzahl: 1 verfügbar

    Paperback. Zustand: new. Paperback. This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesks Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.Additional resources are available on the books GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry. This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Taylor and Francis Ltd, GB, 2023

    1032203277 / 9781032203270

    • Softcover
    • Erstausgabe

    Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK

    Verkäufer/-in mit 5 Sternen
    Verkäufer/-in kontaktieren

    Zustand: Neu

    EUR 73,89

    EUR 77,91 Versand 
    Versand von Vereinigtes Königreich nach USA

    Anzahl: 2 verfügbar

    Paperback. Zustand: New. 1st. This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.…