Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Anbieter: World of Books (was SecondSale), Montgomery, IL, USA
Zustand: Acceptable. Item in acceptable condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
EUR 35,53
Anzahl: 1 verfügbar
In den WarenkorbPAP. Zustand: Used - Very Good. Used - Like New Book. Shipped from UK. Established seller since 2000.
Anbieter: Anybook.com, Lincoln, Vereinigtes Königreich
EUR 32,58
Anzahl: 1 verfügbar
In den WarenkorbZustand: Poor. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Book contains pen markings. In poor condition, suitable as a reading copy. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,550grams, ISBN:9780822332879.
Zustand: New. 2004. Paperback. Discusses the phenomenon of Pokemon in a transnational and multidisciplinary perspective Editor(s): Tobin, Joseph J. Num Pages: 312 pages. BIC Classification: 1FPJ; JFC; JFFS; WHC. Category: (P) Professional & Vocational. Dimension: 222 x 157 x 21. Weight in Grams: 428. . . . . . Books ship from the US and Ireland.
Kartoniert / Broschiert. Zustand: New. Discusses the phenomenon of Pokemon in a transnational and multidisciplinary perspectiveÜber den AutorJoseph Tobin, ed.InhaltsverzeichnisI. Contexts and Issues 1. Introduction / Joseph Tobin 3.
Sprache: Englisch
Verlag: Duke University Press Feb 2004, 2004
ISBN 10: 0822332876 ISBN 13: 9780822332879
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Initially developed in Japan by Nintendo as a computer game, PokÉmon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, PokÉmon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. PokÉmon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the PokÉmon craze was mostly over. Pikachu's Global Adventure describes the spectacular, complex, and unpredictable rise and fall of PokÉmon in countries around the world.In analyzing the popularity of PokÉmon, this innovative volume addresses core debates about the globalization of popular culture and about children's consumption of mass-produced culture. Topics explored include the origins of PokÉmon in Japan's valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children's vulnerability versus agency as consumers; and the contentious question of PokÉmon's educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of PokÉmon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods.Contributors. Anne Allison, Linda-RenÉe Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano.