Sprache: Englisch
Verlag: New York University Press, 2006
ISBN 10: 0814799728 ISBN 13: 9780814799727
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Paperback. Zustand: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
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In den WarenkorbZustand: Very Good. 1770822573. 2/11/2026 3:09:33 PM.
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In den WarenkorbPaperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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Sprache: Englisch
Verlag: New York University Press, 2006
ISBN 10: 0814799728 ISBN 13: 9780814799727
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In den WarenkorbZustand: New. pp. 304.
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In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: New York University Press, 2006
ISBN 10: 0814799728 ISBN 13: 9780814799727
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Zustand: New. Should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? This work considers such questions. It contains essays that explore the emergence of law in multiplayer online games. Editor(s): Balkin, Jack M.; Noveck, Beth Simone. Series: Ex Machina: Law, Technology and Society Series. Num Pages: 304 pages, black & white illustrations. BIC Classification: LAQ; PDR. Category: (UU) Undergraduate. Dimension: 226 x 152 x 18. Weight in Grams: 418. . 2006. Paperback. . . . . Books ship from the US and Ireland.
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In den WarenkorbZustand: New. Presents an essential first step in understanding how new digital worlds will change the future of our universe. This book considers questions such as: What rules should govern virtual communities? Should the law step in to protect property rights when virt.
Sprache: Englisch
Verlag: New York University Press Nov 2006, 2006
ISBN 10: 0814799728 ISBN 13: 9780814799727
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution What rules should govern virtual communities Should the law step in to protect property rights when virtual items are destroyed or stolen These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.