Zustand: very_good. Pages are clean with no markings. May show minor signs of wear or cosmetic defects marks, cuts, bends, or scuffs on the cover, spine, pages, or dust jacket. May have remainder marks on edges.
Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 20,31
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 288 pages. 9.00x5.75x0.75 inches. In Stock.
Anbieter: moluna, Greven, Deutschland
EUR 20,07
Anzahl: Mehr als 20 verfügbar
In den WarenkorbKartoniert / Broschiert. Zustand: New. KlappentextrnrnSince the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggre.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Since the 'Doom' series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. 'Halo' is one of the greatest, most successful FPSs ever to grace the world of gaming. Although 'Halo' is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. 'Halo''s unique and extraordinary features raise serious questions. Are campers really doing anything wrong Does 'Halo''s music match the experience of the gamer Would Plato have used 'Halo' to train citizens to live an ethical life What sort of Artificial Intelligence exists in 'Halo' and how is it used Can the player's experience of war tell us anything about actual war Is there meaning to Master Chief's rough existence How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief Is 'Halo' really science fiction Can 'Halo' be used for enlightenment-oriented thinking in the Buddhist sense Does 'Halo''s weapon limitation actually contribute to the depth of the gameplay When we willingly play 'Halo' only to die again and again, are we engaging in some sort of self-injurious behavior What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault In what way does 'Halo'''s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance What can Red vs. Blue teach us about personal identity These questions are tackled by writers who are both 'Halo' cognoscenti and active philosophers, with a foreword by renowned 'Halo' fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.