Anbieter: BooksRun, Philadelphia, PA, USA
Paperback. Zustand: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Paperback. Zustand: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 63,72
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. 248.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 72,72
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
EUR 92,25
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 223 pages. 8.75x6.00x0.75 inches. In Stock.
EUR 54,66
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New.
Anbieter: Kennys Bookstore, Olney, MD, USA
EUR 101,50
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book discusses the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. Num Pages: 248 pages, notes, index. BIC Classification: JNV; UGG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly. Dimension: 229 x 152 x 18. Weight in Grams: 340. . 2008. 1st Edition. paperback. . . . . Books ship from the US and Ireland.