Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
Anbieter: Books From California, Simi Valley, CA, USA
Hardcover. Zustand: Good. Ex-library copy with usual markings.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 106,31
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
Anbieter: Kennys Bookstore, Olney, MD, USA
EUR 153,86
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture. Editor(s): Barab, Sasha; Squire, Kurt; Steinkuehler, Constance. Series: Learning in Doing: Social, Cognitive and Computational Perspectives. Num Pages: 480 pages, 31 b/w illus. 5 tables. BIC Classification: JNV. Category: (U) Tertiary Education (US: College). Dimension: 231 x 162 x 31. Weight in Grams: 772. . 2012. Illustrated. hardcover. . . . . Books ship from the US and Ireland.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 156,95
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 1st edition. 472 pages. 9.00x6.00x1.30 inches. In Stock.
Sprache: Englisch
Verlag: Cambridge University Press, 2012
ISBN 10: 052119623X ISBN 13: 9780521196239
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.