Isbn: 9780387955049 - principles of computer graphics: theory and practice using opengl and maya® (8 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Springer, 2005

    0387955046 / 9780387955049

    • Softcover
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    Zustand: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.…

  • Sprache: Englisch

    Verlag: Springer, 2005

    0387955046 / 9780387955049

    • Hardcover

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    Zustand: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.…

  • Sprache: Englisch

    Verlag: Springer, 2005

    0387955046 / 9780387955049

    • Hardcover

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    Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Sprache: Englisch

    Verlag: Springer, 2005

    0387955046 / 9780387955049

    • Hardcover

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    Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Sprache: Englisch

    Verlag: Springer, 2005

    0387955046 / 9780387955049

    • Hardcover

    Anbieter: Romtrade Corp., STERLING HEIGHTS, MI, USARomtrade Corp.

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    Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Sprache: Englisch

    Verlag: Springer, 2004

    0387955046 / 9780387955049

    • Hardcover

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    Hardcover. Zustand: Wie neu. N.Y. Springer (2004). gr.8°. Some fogs. XI, 295 p. Hardbound.- In very good condition.

  • Sprache: Englisch

    Verlag: Springer, 2005

    0387955046 / 9780387955049

    • Hardcover

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    Buch. Zustand: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.…

  • Sprache: Englisch

    Verlag: Springer US, 2005

    0387955046 / 9780387955049

    • Hardcover

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    Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 320 | Sprache: Englisch | Produktart: Bücher | Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.…