ISBN: 9780367354213 - filming the fantastic with virtual technology: filmmaking on the digital backlot (9 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Routledge 2020-04-14, 2020

    0367354217 / 9780367354213

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    Paperback. Zustand: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Sprache: Englisch

    Verlag: Routledge, 2020

    0367354217 / 9780367354213

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  • Sprache: Englisch

    Verlag: Routledge, 2020

    0367354217 / 9780367354213

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  • Sprache: Englisch

    Verlag: Routledge, 2020

    0367354217 / 9780367354213

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  • Sprache: Englisch

    Verlag: Routledge, 2020

    0367354217 / 9780367354213

    • Softcover

    Anbieter: Biblios, frankfurt am main, HESSE, DeutschlandBiblios

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  • Sprache: Englisch

    Verlag: Taylor & Francis, 2020

    0367354217 / 9780367354213

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. pap/psc edition. 219 pages. 9.00x6.00x0.75 inches. In Stock.

  • Sprache: Englisch

    Verlag: Taylor & Francis Ltd, London, 2020

    0367354217 / 9780367354213

    • Softcover

    Anbieter: AussieBookSeller, Truganina, VIC, AustralienAussieBookSeller

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    Paperback. Zustand: new. Paperback. This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality software and performance capture equipment such as Qualysis. This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Composites and CG characters can now be shot together as fast as a live action show. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Sprache: Englisch

    Verlag: Taylor & Francis, 2020

    0367354217 / 9780367354213

    • Softcover

    Anbieter: moluna, Greven, Deutschlandmoluna

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    Kartoniert / Broschiert. Zustand: New. Mark Sawicki entered the visual effects field as an effects cameraman, animator, and compositor in the late 70s. As a co-supervisor for Area 51 on Tom Hanks special From the Earth to the Moon , Sawicki was part of the combined use of m.

  • Sprache: Englisch

    Verlag: Taylor & Francis Mai 2020, 2020

    0367354217 / 9780367354213

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality(TM) software and performance capture equipment such as Qualysis.…