ISBN: 9780358616368 - side quest: a visual history of roleplaying games, a graphic novel (7 Ergebnisse)

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  • Sprache: Englisch

    Verlag: HarperCollins Publishers Inc, 2024

    0358616360 / 9780358616368

    • Hardcover

    Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)

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    Zustand: Gebraucht - Wie neu

    EUR 8,47

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    Hardback. Zustand: Like New. For fans of dungeon crawls and dice rolls?and anyone wanting to know more about them?Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium?and provides a gateway for anyone new to the phenomenon.The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s You will soon, along with so much more!)This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy. Steenz (illustrator).…

  • Sprache: Englisch

    Verlag: Versify, 2024

    0358616360 / 9780358616368

    • Hardcover

    Anbieter: ThriftBooks-Dallas, Dallas, TX, USAThriftBooks-Dallas

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    Zustand: Gebraucht - Befriedigend

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    Hardcover. Zustand: Good. No Jacket. Missing dust jacket; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Steenz (illustrator).

  • Sprache: Englisch

    Verlag: HarperCollins Publishers, 2024

    0358616360 / 9780358616368

    • Hardcover

    Anbieter: BookOutlet, Jefferson City, TN, USABookOutlet

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    Zustand: Neu

    EUR 8,69

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    Hardcover. Zustand: New. Hardcover. Publisher overstock, may contain remainder mark on edge. Steenz (illustrator).

  • Sprache: Englisch

    Verlag: Versify, 2024

    0358616360 / 9780358616368

    • Hardcover

    Anbieter: Visible Voice Books, Cleveland, OH, USAVisible Voice Books

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    hardcover. Zustand: New. Versify October 2024. Steenz (illustrator).

  • Sprache: Englisch

    Verlag: Versify, 2024

    0358616360 / 9780358616368

    • Hardcover

    Anbieter: Kennys Bookstore, Olney, MD, USAKennys Bookstore

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    Zustand: Neu

    EUR 36,05

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    Anzahl: 15 verfügbar

    Zustand: New. 2024. hardcover. . . . . . Books ship from the US and Ireland. Steenz (illustrator).

  • Sprache: Englisch

    Verlag: Versify, 2024

    0358616360 / 9780358616368

    • Hardcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Zustand: Neu

    EUR 32,42

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    Hardcover. Zustand: Brand New. 208 pages. 9.25x6.25x0.75 inches. In Stock. Steenz (illustrator).

  • Sprache: Englisch

    Verlag: Harpercollins Okt 2024, 2024

    0358616360 / 9780358616368

    • Hardcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    EUR 36,62

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    Buch. Zustand: Neu. Neuware - A Mary Sue Best YA Graphic Novel Runner-Up!For fans of dungeon crawls and dice rollsand anyone wanting to know more about themSide Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the mediumand provides a gateway for anyone new to the phenomenon.The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s You will soon, along with so much more!)This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy. Steenz (illustrator).…