Zustand: Very Good. Very Good condition. 4th edition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp.
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Anbieter: PBShop.store UK, Fairford, GLOS, Vereinigtes Königreich
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In den WarenkorbHRD. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
EUR 121,32
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In den WarenkorbZustand: New. pp. 1312.
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In den WarenkorbHardcover. Zustand: Brand New. 4th edition. 1243 pages. 10.00x8.00x2.00 inches. In Stock.
EUR 94,56
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In den WarenkorbZustand: NEW.
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EUR 132,17
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In den WarenkorbZustand: New. In.
Zustand: New. Matt Pharr is a Distinguished Research Scientist at NVIDIA. He previously worked at Google, co-founded Neoptica, and co-founded Exluna. Wenzel Jakob is Assistant Professor of Computer Science at the École polytechnique fédé.
Anbieter: preigu, Osnabrück, Deutschland
Buch. Zustand: Neu. Physically Based Rendering, fourth edition | From Theory to Implementation | Matt Pharr (u. a.) | Buch | Einband - fest (Hardcover) | Englisch | 2023 | MIT Press Ltd | EAN 9780262048026 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Buch. Zustand: Neu. Neuware - A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.Photorealistic computer graphics are ubiquitous in today's world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book's leading-edge algorithms, software, and ideasincluding new material on GPU ray tracingequip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.