Sprache: Englisch
Verlag: Wiley & Sons, Limited, John, 2015
ISBN 10: 0253017157 ISBN 13: 9780253017154
Anbieter: Better World Books, Mishawaka, IN, USA
Zustand: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Anbieter: Books From California, Simi Valley, CA, USA
paperback. Zustand: Very Good.
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In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
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In den WarenkorbZustand: New. 235.
Zustand: New. 2015. Paperback. . . . . . Books ship from the US and Ireland.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. 235 pages. 9.25x6.00x0.50 inches. In Stock.
EUR 31,65
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In den WarenkorbZustand: New. Über den AutorDavid S. HeinemanInhaltsverzeichnisPrefaceIntroductionSection 1: Games and HistoryIntroduction to Section 11. Nolan Bushnell: Learning from the Past2. Chris Melis.
Sprache: Englisch
Verlag: Indiana University Press Aug 2015, 2015
ISBN 10: 0253017157 ISBN 13: 9780253017154
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.