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In den WarenkorbPaperback. Zustand: Brand New. 368 pages. 5.12x0.87x7.80 inches. In Stock.
Sprache: Englisch
ISBN 10: 0141998938 ISBN 13: 9780141998930
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Sprache: Englisch
Verlag: Penguin Books Ltd (UK) Jun 2025, 2025
ISBN 10: 0141998938 ISBN 13: 9780141998930
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Taschenbuch. Zustand: Neu. Neuware -'A dopamine hit on every page' Marcus du SautoyA sweeping intellectual history of games and their importance to human progress.We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural media-bigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it's time we started taking them more seriously. In Playing With Reality, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires. Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature.Libri GmbH, Europaallee 1, 36244 Bad Hersfeld 360 pp. Englisch.
Sprache: Englisch
Verlag: Penguin Books Ltd (UK) Jun 2025, 2025
ISBN 10: 0141998938 ISBN 13: 9780141998930
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - 'A dopamine hit on every page' Marcus du SautoyA sweeping intellectual history of games and their importance to human progress.We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural media-bigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it's time we started taking them more seriously. In Playing With Reality, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires. Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature.
Taschenbuch. Zustand: Neu. Playing with Reality | How Games Shape Our World | Kelly Clancy | Taschenbuch | Englisch | 2025 | Penguin Books Ltd (UK) | EAN 9780141998930 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Sprache: Englisch
ISBN 10: 0141998938 ISBN 13: 9780141998930
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Zustand: Gut. Zustand: Gut | Seiten: 368 | Sprache: Englisch | Produktart: Bücher | 'A dopamine hit on every page' Marcus du SautoyA sweeping intellectual history of games and their importance to human progress.We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural media-bigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it's time we started taking them more seriously. In Playing With Reality, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires. Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature.
Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 368 | Sprache: Englisch | Produktart: Bücher | 'A dopamine hit on every page' Marcus du SautoyA sweeping intellectual history of games and their importance to human progress.We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural media-bigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it's time we started taking them more seriously. In Playing With Reality, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires. Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature.
Sprache: Englisch
Verlag: Penguin Books Ltd (UK) Jun 2025, 2025
ISBN 10: 0141998938 ISBN 13: 9780141998930
Anbieter: Books-by-Floh, Paderborn, Deutschland
Taschenbuch. Zustand: Neu. Neuware -'A dopamine hit on every page' Marcus du SautoyA sweeping intellectual history of games and their importance to human progress.We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural media-bigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it's time we started taking them more seriously. In Playing With Reality, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires. Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature. 360 pp. Englisch.