ISBN: 9780137440849 - introduction to game systems design (game design) (6 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Pearson Education (US), 2021

    0137440847 / 9780137440849

    Serie: Buch 70 von 71 - Game Design

    • Softcover

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    Paperback. Zustand: Good. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.…

  • Sprache: Englisch

    Verlag: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Buch 70 von 71 - Game Design

    • Softcover

    Anbieter: Majestic Books, Hounslow, Vereinigtes KönigreichMajestic Books

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  • Sprache: Englisch

    Verlag: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Buch 70 von 71 - Game Design

    • Softcover

    Anbieter: Romtrade Corp., STERLING HEIGHTS, MI, USARomtrade Corp.

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    Zustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2021

    0137440847 / 9780137440849

    Serie: Buch 70 von 71 - Game Design

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. 384 pages. 8.90x6.90x1.00 inches. In Stock.

  • Sprache: Englisch

    Verlag: ADDISON WESLEY PUB CO INC, 2021

    0137440847 / 9780137440849

    Serie: Buch 70 von 71 - Game Design

    • Softcover

    Anbieter: moluna, Greven, Deutschlandmoluna

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    Zustand: New. &Uumlber den AutorDax Gazaway was raised in a gamer family. His parents met in a Dungeons &amp Dragons group, and he was surrounded with games being played and made. From a very early age, Dax was fascinated by the numbers .

  • Sprache: Englisch

    Verlag: Pearson Education Aug 2021, 2021

    0137440847 / 9780137440849

    Serie: Buch 70 von 71 - Game Design

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more:- Exploring the essentials of game design and its emerging subdisciplines- Asking the essential questions at the heart of all design- Getting started with modern game system design tools, including the spreadsheets most professionals now use- Creating systems and data from a blank page- Populating and quantifying a world of data into a game- Tuning and balancing game systems- Testing game systems and data- Leveraging communication, psychology, and rewards within your games- Balancing game probability within systemsWhether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.…