Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
ISBN 10: 0134680707 ISBN 13: 9780134680705
Anbieter: ThriftBooks-Dallas, Dallas, TX, USA
Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Sprache: Englisch
Verlag: Addison Wesley Professional, 2017
ISBN 10: 0134680707 ISBN 13: 9780134680705
Anbieter: Better World Books: West, Reno, NV, USA
Zustand: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Sprache: Englisch
Verlag: Addison Wesley Professional, 2017
ISBN 10: 0134680707 ISBN 13: 9780134680705
Anbieter: Better World Books Ltd, Dunfermline, Vereinigtes Königreich
EUR 5,72
Anzahl: 2 verfügbar
In den WarenkorbZustand: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Sprache: Englisch
Verlag: Pearson Education (US), United States, Boston, 2017
ISBN 10: 0134680707 ISBN 13: 9780134680705
Anbieter: WorldofBooks, Goring-By-Sea, WS, Vereinigtes Königreich
EUR 6,64
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Very Good. The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4s components and technical concepts, mentoring you through the entire process of building outstanding visualization contentall with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or sciencenot gaming. Understand UE4s components and development environment Master UE4s pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4s limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Sprache: Englisch
Verlag: Addison Wesley 14/08/2017, 2017
ISBN 10: 0134680707 ISBN 13: 9780134680705
Anbieter: AwesomeBooks, Wallingford, Vereinigtes Königreich
EUR 11,88
Anzahl: 2 verfügbar
In den WarenkorbZustand: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Sprache: Englisch
Verlag: Addison Wesley 14/08/2017, 2017
ISBN 10: 0134680707 ISBN 13: 9780134680705
Anbieter: Bahamut Media, Reading, Vereinigtes Königreich
EUR 11,88
Anzahl: 2 verfügbar
In den WarenkorbZustand: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2017
ISBN 10: 0134680707 ISBN 13: 9780134680705
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 63,84
Anzahl: 2 verfügbar
In den WarenkorbPaperback. Zustand: Brand New. 362 pages. 9.25x7.00x1.00 inches. In Stock.
Anbieter: moluna, Greven, Deutschland
EUR 50,60
Anzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4 s immense power. n n nWorld-class UE4 expert Thomas B. Shannon first.
Sprache: Englisch
Verlag: Pearson Education Aug 2017, 2017
ISBN 10: 0134680707 ISBN 13: 9780134680705
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4 s immense power. World-class UE4 expert Thomas B. Shannon first introduces Unreal Engine 4 s components and technical concepts, giving readers a strong foundation for all that comes next. Next, he mentors readers through the entire process of building outstanding visualization content for environment, audiences, and customers -- all with realistic, carefully documented, start-to-finish example projects. Reflecting the questions most often asked about visualization with UE4, Shannon addresses issues ranging from data import and processing to lighting, advanced materials, and rendering. Throughout, all content is written from the perspective of visualization users in architecture, engineering, or science, not gaming. All sample project files may be downloaded at a companion website, as well as bonus video tutorials.