Isbn: 9780134597201 - game programming in c++: creating 3d games: creating 3d games (game design) (6 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Buch 13 von 16 - Game Design

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    Zustand: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Buch 13 von 16 - Game Design

    • Softcover

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    Paperback. Zustand: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Buch 13 von 16 - Game Design

    • Softcover

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    Paperback. Zustand: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Sprache: Englisch

    Verlag: Addison-Wesley Professional, 2018

    0134597206 / 9780134597201

    Serie: Buch 13 von 16 - Game Design

    • Softcover

    Anbieter: Revaluation Books, Exeter, Vereinigtes KönigreichRevaluation Books

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    Paperback. Zustand: Brand New. 400 pages. 9.25x7.25x1.25 inches. In Stock.

  • Sprache: Englisch

    Verlag: Pearson Education Mär 2018, 2018

    0134597206 / 9780134597201

    Serie: Buch 13 von 16 - Game Design

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - Program 3D Games in C++: The #1 Language at Top Game Studios WorldwideC++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete.Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.- Set up your C++ development tools quickly, and get started- Implement basic 2D graphics, game updates, vectors, and game physics- Build more intelligent games with widely used AI algorithms- Implement 3D graphics with OpenGL, shaders, matrices, and transformations- Integrate and mix audio, including 3D positional audio- Detect collisions of objects in a 3D environment- Efficiently respond to player input- Build user interfaces, including Head-Up Displays (HUDs)- Improve graphics quality with anisotropic filtering and deferred shading- Load and save levels and binary game dataWhether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring forand that's a proven route to success.

  • Sprache: Englisch

    Verlag: ADDISON WESLEY PUB CO INC, 2018

    0134597206 / 9780134597201

    Serie: Buch 13 von 16 - Game Design

    • Softcover

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    Zustand: New. &Uumlber den AutorSanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked.