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In den WarenkorbPAP. Zustand: New. New Book. Shipped from UK. Established seller since 2000.
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
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In den WarenkorbZustand: New. In.
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Zustand: Nuevo. Games design play: detailed approach iterative game design editado por Addison wesley.
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Anbieter: Kennys Bookstore, Olney, MD, USA
Zustand: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
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In den WarenkorbPaperback. Zustand: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.
Sprache: Englisch
Verlag: Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
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In den WarenkorbZustand: NEW.
Kartoniert / Broschiert. Zustand: New. Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences.
Sprache: Englisch
Verlag: Pearson Education (US) Jul 2016, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
Taschenbuch. Zustand: Neu. Neuware - The play-focused, step-by-step guide to creating great game designsThis book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You ll walk through conceiving and creating a game s inner workings, including its core actions, themes, and especially its play experience. Step by step, you ll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!Coverage includes:Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!
Anbieter: preigu, Osnabrück, Deutschland
Taschenbuch. Zustand: Neu. Games, Design and Play | A detailed approach to iterative game design | Colleen Macklin (u. a.) | Taschenbuch | Game Design | Kartoniert / Broschiert | Englisch | 2019 | Pearson Education (US) | EAN 9780134392073 | Verantwortliche Person für die EU: Pearson Education, St.-Martin-Str. 82, 81541 München, salesde[at]pearson[dot]com | Anbieter: preigu.