ISBN: 9780128183991 - understanding virtual reality: interface, application, and design (the morgan kaufmann series in computer graphics) (8 Ergebnisse)

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  • Sprache: Englisch

    Verlag: Morgan Kaufmann, 2018

    0128183993 / 9780128183991

    Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics

    • Softcover

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    Zustand: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

  • Sprache: Englisch

    Verlag: Morgan Kaufmann, 2018

    0128183993 / 9780128183991

    Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics

    • Softcover

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    Taschenbuch. Zustand: Sehr gut. Gebraucht - Sehr gut SG - Ungelesenes Mängelexemplar, gestempelt, mit leichten Lagerspuren - Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures. …

  • Sprache: Englisch

    Verlag: Morgan Kaufmann, 2018

    0128183993 / 9780128183991

    Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics

    • Softcover

    Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK

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    Zustand: Gebraucht - Wie neu

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    Zustand: As New. Unread book in perfect condition.

  • Sprache: Englisch

    Verlag: Elsevier Science and Technology, US, 2018

    0128183993 / 9780128183991

    Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics

    • Softcover

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    Paperback. Zustand: New. Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.…

  • Sprache: Englisch

    Verlag: Elsevier Science, 2018

    0128183993 / 9780128183991

    Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics

    • Softcover

    Anbieter: moluna, Greven, Deutschlandmoluna

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    EUR 151,22

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    Kartoniert / Broschiert. Zustand: New. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR s constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other field.

  • Sprache: Englisch

    Verlag: Elsevier Inc Aug 2020, 2020

    0128183993 / 9780128183991

    Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics

    • Softcover

    Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH

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    Taschenbuch. Zustand: Neu. Neuware - Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures.…

  • Sprache: Englisch

    Verlag: Elsevier Science and Technology, US, 2018

    0128183993 / 9780128183991

    Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics

    • Softcover

    Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK

    Verkäufer/-in mit 5 Sternen
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    Zustand: Neu

    EUR 188,37

    EUR 77,68 Versand 
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    Paperback. Zustand: New. Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.…