ISBN: 9780128183991 - understanding virtual reality: interface, application, and design (the morgan kaufmann series in computer graphics) (8 Ergebnisse)

Sprache: Englisch
Verlag: Morgan Kaufmann, 2018
Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
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Zustand: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

Sprache: Englisch
Verlag: Morgan Kaufmann, 2018
Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK
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Zustand: New.

Sprache: Englisch
Verlag: KNV Besorgung, Morgan Kaufmann, 2018
Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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EUR 104,97
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Taschenbuch. Zustand: Sehr gut. Gebraucht - Sehr gut SG - Ungelesenes Mängelexemplar, gestempelt, mit leichten Lagerspuren - Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures. …

Sprache: Englisch
Verlag: Morgan Kaufmann, 2018
Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Wie neu
EUR 154,58
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Zustand: As New. Unread book in perfect condition.

Sprache: Englisch
Verlag: Elsevier Science and Technology, US, 2018
Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Anbieter: Rarewaves.com USA, London, LONDO, Vereinigtes KönigreichRarewaves.com USA
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EUR 194,24
Versand gratisVersand von Vereinigtes Königreich nach USAAnzahl: Mehr als 20 verfügbar
Paperback. Zustand: New. Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.…

Sprache: Englisch
Verlag: Elsevier Science, 2018
Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Anbieter: moluna, Greven, Deutschlandmoluna
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EUR 151,22
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Kartoniert / Broschiert. Zustand: New. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR s constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other field.

Sprache: Englisch
Verlag: Elsevier Inc Aug 2020, 2020
Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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Taschenbuch. Zustand: Neu. Neuware - Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures.…

Sprache: Englisch
Verlag: Elsevier Science and Technology, US, 2018
Serie: Buch 40 von 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Anbieter: Rarewaves.com UK, London, Vereinigtes KönigreichRarewaves.com UK
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 188,37
EUR 77,68 VersandVersand von Vereinigtes Königreich nach USAAnzahl: Mehr als 20 verfügbar
Paperback. Zustand: New. Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.…