Isbn: 9780122290640 - 3d game engine architecture: engineering real-time applications with wild magic (the morgan kaufmann series in interactive 3d technology) (7 Ergebnisse)

- Hardcover
Anbieter: MusicMagpie, Stockport, Vereinigtes KönigreichMusicMagpie
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Gut
EUR 20,83
EUR 6,50 VersandVersand von Vereinigtes Königreich nach USAAnzahl: 1 verfügbar
Zustand: Very Good. Zustand des Schutzumschlags: 47159116. 1790254351. 9/24/2026 12:52:31 PM.

Sprache: Englisch
Verlag: Elsevier/Morgan Kaufmann, Montreal, QC, Canada, 2005
- Hardcover
Anbieter: Muntigidi, Montreal, QC, KanadaMuntigidi
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Gut
EUR 45,79
EUR 14,56 VersandVersand von Kanada nach USAAnzahl: 1 verfügbar
Hard cover. Zustand: Very Good. 5 4 3 2. This book is a pivotal resource for understanding the intricacies of designing a robust 3D game engine. David H. Eberly, an authority in computer graphics, has crafted an in-depth guide to real-time application architecture. This valuable work explores vital aspects of engine design, offering detailed insights for both novices and seasoned developers. Readers will dive into comprehensive explanations of graphics rendering, input systems, sound architecture, and network implementation. '3D Game Engine Architecture' marries theoretical underpinnings with practical implementation strategies, using Eberly?s Wild Magic software as an illustrative tool. The author, David H. Eberly, is a luminary in the field, known for his profound contributions to game development literature. His expertise ensures the book is both authoritative and accessible, opening doors for aspiring and professional developers alike. The hardcover binding reflects the book's durability, with very good condition noted across cover and pages, indicating a well-preserved copy ideal for frequent use or as part of an educational collection. Whether for academic study or professional development, this book stands as an essential reference in the fast-evolving race of game development technology. This book provides comprehensive coverage of the architectural design and practical implementation of a 3D game engine and real-time applications using Wild Magic. It covers the software architecture of modern real-time Cover shows minor wear. Pages are clean and unmarked.…

- Hardcover
Anbieter: World of Books (was SecondSale), Montgomery, IL, USAWorld of Books (was SecondSale)
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Gut
EUR 64,50
Versand gratisVersand innerhalb von USAAnzahl: 1 verfügbar
Hardback. Zustand: Very Good. The eagerly awaited companion to the bestselling 3D Game Engine Design- the book that set a standard for the industry.

- Hardcover
Anbieter: GridFreed, San Diego, CA, USAGridFreed
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 61,41
EUR 6,23 VersandVersand innerhalb von USAAnzahl: 1 verfügbar
Hardcover. Zustand: New. In shrink wrap.

- Softcover
Anbieter: Buchpark, Trebbin, DeutschlandBuchpark
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Sehr gut
EUR 34,87
EUR 105,00 VersandVersand von Deutschland nach USAAnzahl: 1 verfügbar
Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 736 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

- Hardcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Neu
EUR 278,41
EUR 45,92 VersandVersand von Deutschland nach USAAnzahl: 2 verfügbar
Buch. Zustand: Neu. Neuware - Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.…

- Softcover
Anbieter: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, DeutschlandBUCHSERVICE / ANTIQUARIAT Lars Lutzer
Verkäufer/-in kontaktierenVerkäufer/-in mit 5 SternenZustand: Gebraucht - Gut
EUR 339,90
EUR 39,95 VersandVersand von Deutschland nach USAAnzahl: 1 verfügbar
Softcover. Zustand: gut. 3D Game Engine Architecture In englischer Sprache. pages.