Valenzise (3 Ergebnisse)

Immersive Video Technologies
Valenzise, Giuseppe (EDT); Alain, Martin (EDT); Zerman, Emin (EDT); Ozcinar, Cagri (EDT)
- Softcover
Anbieter: GreatBookPricesUK, Woodford Green, Vereinigtes KönigreichGreatBookPricesUK
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EUR 226,11
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Zustand: As New. Unread book in perfect condition.

- Softcover
Anbieter: moluna, Greven, Deutschlandmoluna
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EUR 215,52
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Zustand: New. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept o.

- Softcover
Anbieter: AHA-BUCH GmbH, Einbeck, DeutschlandAHA-BUCH GmbH
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EUR 287,72
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Taschenbuch. Zustand: Neu. Neuware - Get a broad overview of the different modalities of immersive video technologies-from omnidirectional video to light fields and volumetric video-from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies.…