Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 77,88
Anzahl: 3 verfügbar
In den WarenkorbZustand: New.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 77,88
Anzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. 776.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 86,67
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In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 86,67
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In den WarenkorbZustand: New. In.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 120,22
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In den WarenkorbPaperback. Zustand: Brand New. 746 pages. 8.75x6.00x1.50 inches. In Stock.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 121,24
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In den WarenkorbPaperback. Zustand: Brand New. 824 pages. 9.01x5.98x1.65 inches. In Stock.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 190,66
Anzahl: 3 verfügbar
In den WarenkorbZustand: New.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 196,92
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In den WarenkorbZustand: New.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 208,33
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In den WarenkorbZustand: New. In.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 215,10
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In den WarenkorbZustand: New. In.
Anbieter: Buchpark, Trebbin, Deutschland
Zustand: Sehr gut. Zustand: Sehr gut | Seiten: 802 | Sprache: Englisch | Produktart: Bücher | Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.¿ Written by industry professionals with real-world experience in building assets and games.¿ Build a complete game from start to finish.¿ Learn what the pros use: construct all assets using the tools used at industries across the world.¿ All software used are free to students.¿ When complete, students will have a playable version of an FPS game.¿Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 282,58
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 776 pages. 9.01x5.98x1.61 inches. In Stock.
Anbieter: Revaluation Books, Exeter, Vereinigtes Königreich
EUR 283,59
Anzahl: 2 verfügbar
In den WarenkorbHardcover. Zustand: Brand New. 824 pages. 9.00x6.25x1.75 inches. In Stock.