Verlag: Morgan Kaufmann Publishers In, 2000
ISBN 10: 1558603530 ISBN 13: 9781558603530
Sprache: Englisch
Anbieter: Ammareal, Morangis, Frankreich
Hardcover. Zustand: Bon. Ancien livre de bibliothèque. Traces d'usure sur la couverture. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Signs of wear on the cover. Ammareal gives back up to 15% of this item's net price to charity organizations.
Verlag: Morgan Kaufmann (edition 1), 2002
ISBN 10: 1558603530 ISBN 13: 9781558603530
Sprache: Englisch
Anbieter: BooksRun, Philadelphia, PA, USA
EUR 7,42
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbHardcover. Zustand: Good. 1. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
Anbieter: ThriftBooks-Atlanta, AUSTELL, GA, USA
EUR 9,38
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In den WarenkorbHardcover. Zustand: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 2.9.
Anbieter: Romtrade Corp., STERLING HEIGHTS, MI, USA
EUR 88,06
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbZustand: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
EUR 91,73
Währung umrechnenAnzahl: 3 verfügbar
In den WarenkorbZustand: New. pp. 448.
Anbieter: Majestic Books, Hounslow, Vereinigtes Königreich
EUR 110,43
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In den WarenkorbZustand: New. pp. 938.
Verlag: KNV Besorgung, Morgan Kaufmann, 2018
ISBN 10: 0128183993 ISBN 13: 9780128183991
Sprache: Englisch
Anbieter: AHA-BUCH GmbH, Einbeck, Deutschland
EUR 138,80
Währung umrechnenAnzahl: 1 verfügbar
In den WarenkorbTaschenbuch. Zustand: Sehr gut. Gebraucht - Sehr gut SG - Ungelesenes Mängelexemplar, gestempelt, mit leichten Lagerspuren - Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures.
Anbieter: Ria Christie Collections, Uxbridge, Vereinigtes Königreich
EUR 143,72
Währung umrechnenAnzahl: Mehr als 20 verfügbar
In den WarenkorbZustand: New. In.